ABOUT THE SPORT OF WIKITBALL
WIKITBALL is the most exciting form of cricket created to date. Created for the bat and ball sports world, outdoors or indoors, on a scalable circular pitch and with a central wicket, WIKITBALL creates constant excitement and dynamic action.
Twelve players, nine of whom are bowlers/pitchers (PELTERS) play against a Trio of batters who guard a circular wicket and attempt to score runs. The purpose of the game is for each team to score as many runs as possible in a mutually decided amount of six ball overs. The team with the highest amount of runs at the end of the game wins.
WIKITBALL was created to have everyone play all at once. Sometimes players in the field hardly touch the ball. With WIKITBALL, everyone is in the game, all at once. WIKITBALL was also created to enhance the great bat and ball sports by pronouncing those two visually exciting aspects of the sport, batting and bowling/pitching.
In WIKITBALL, the field is condensed making action happen a lot faster. With 9 Bowlers/Pitchers (Pelters) and 3 Batsmen (Trio), the sport is action packed. Now everyone is included. When a batteris out, his entire Trio is out, rotating all the batters on the team much more quickly. That way, everyone gets to bat more often. Our aim is to get more people playing this great inclusive bat and ball sport.
THE RULES OF WIKITBALL
GAME DURATION & BATTING TIME
The game of WIKITBALL can consist of (8), (12) or (16) six ball overs.
An over is when (6) balls have been bowled or pitched to the batting team by the fielding team.
There is a 1 minute break between overs.
One team bats for the agreed amount of overs then the fielding team bats. Each team is trying to score as many runs as possible within the alloted number of balls bowled or pitched.
In WIKITBALL, all players get to bat, all players get to bowl/pitch and all players get to field.
(3) players bat at the same time as a single unit called a TRIO.
There are (4) TRIOS on each team. Each team consists of 12 players.
Depending on the agreed amount of overs, here's how long a TRIO can bat.
(8) OVER GAME - Each of the (4) TRIOS will bat for (2) overs.
(12) OVER GAME - Each of the (4) TRIOS will bat for (3) overs.
(16) OVER GAME - Each of the (4) TRIOS will bat for (4) overs.
NOTE: If a TRIO is outed, the next up TRIO comes in, finishes the balls of that particular over and proceeds to bat their allotted amount of overs.
The OFFICIAL WIKITBALL FIELD is a 100’ diameter pitch. (Scalable ﬁelds can be created for indoor and junior games) There are (2) circular boundary rings inside the main 100‘ diameter circle.
THE BOUNDARY - The 100'(foot) Circle - The 100' circle marks the entire field where the game takes place. Balls are pitched or bowled to the batters from this line.
MIDFIELD - The 60’(foot) circle - The 60’ circle marks the boundary for the (3) Floaters. Floaters must stay outside of this boundary and may only enter to catch or fetch a ball AFTER the ball is bowled by a Pelter. SEE FLOATERS.
CREASE - The 12‘(foot) circle - The 12’ circle marks the boundary of the crease. The crease is used as in traditional cricket where a batter can be stumped or run out if caught outside the crease boundary. As well, the crease is used as a line for scoring runs in conjunction with the 60’ boundary. The batter must place his bat outside the 60’ diameter ring then come back to place his bat inside the 12’ diameter ring to score (1) run. SEE SCORING RUNS
PLAYERS Total number of players per team is (12)
BATTERS - There are (3) batters (a TRIO) up to bat at the same time. They all guard the Central Wicket while attempting to score runs. When a batter is bowled or caught as in traditional cricket, the Trio is out. A new Trio comes in to bat. There are (4) TRIOS on a team. NOTE: Each Trio bats as a single unit. As a batter prepares to hit the ball thrown to him, the other members of the Trio step back ﬂanking the batter in case of a wide ball which they too are allowed to strike. As well, if a batter is ready to strike a ball being thrown, one or both of the other Trio members can attempt to make a run to the 60‘ boundary and back to the Crease for (1) or (2) runs depending on how many players decide to run.
PELTERS (BOWLERS/PITCHERS) - There are 9 Pelters whose job is to pelt to the batters as well as field the ball. They may throw the ball via traditional bowling or pelting the ball similar to a baseball pitcher. Pelters may not enter the 100’ boundary when bowling. At the release of the ball, one foot of the Pelter throwing the ball must be outside the 100 ft boundary. Pelters may ﬁeld and throw the ball inside the 100’ boundary but may only pelt to a batter with one foot outside the 100‘ boundary. Pelters may also switch positions and become floaters at anytime.
FLOATERS - There are (3) Floaters who play inside the 100’ and outside the 60’ boundaries. Floaters help pass the ball around the field to confuse the TRIO and to set up plays with the PELTERS who then bowl / pitch balls to the TRIO. Floaters may not pelt to the batters but may catch and retrieve balls either to create an OUT or to return the ball to the Pelters. Floaters may toss ball to any Pelter for pelting. Once the ball is pelted, Floaters may move into the 60’ boundary area to ﬁeld the ball hit by a batter. Floaters may also switch positions and become Pelters at anytime.
STARTING THE GAME
The match starts with a coin toss by an umpire. The winner of the coin toss chooses to bat or ﬁeld ﬁrst. The match continues by the umpire blowing a whistle and the ball is tossed around by the Pelters and Floaters. Batters must prepare for any Pelter throwing the ball to the wicket. Pelters are the only players allowed to Pelt/Bowl the ball and it must be with one foot outside the 100’ boundary. When a batters hits the ball and chooses not to run, the ball is ﬁelded and the process of throwing the ball around to confuse the TRIO starts again. The game is fast paced and the ball is purposely thrown around the circle, back and forth to Floaters and back to Pelters to confuse the batters before the ball is bowled again.
Runs may be scored in a variety of ways.
THE BATTING TEAM
SCORING (1) RUN - To score (1) run a batter must run to the 60’ (MID-FIELD) boundary, place his bat over the 60’ boundary, run back and place his bat over the 12’ (CREASE) boundary.
If all (3) batters decide to run and make it back to the crease, they would score (3) runs.
NOTE: A batter does not have to hit the ball to run... he can run at any time and the remaining 2 batters of the TRIO can protect the wicket as he runs.
NOTE: As a batter runs, any fielder on any part of the field may try to hit the wicket to make an OUT. Note that the ball must fall off the wicket for the Trio to be out.
SCORING (4) RUNS - To score an automatic (4) runs the batter must hit the ball on (2) or more bounces clearly over the 100’ boundary.
SCORING (6) RUNS - To score an automatic (6) runs the batter must hit the ball on (1) bounce clearly over the 100’ boundary. This thrown ball must be delivered on a bounce.
EXCEPTION - If the ball is bowled/pitched by a Pelter on a full toss... meaning it does not hit the ground before reaching the batter, the batter can hit the ball over the 100‘ boundary without the ball bouncing inside the field for 6 runs.
OVERTHROW - If the ball is over thrown by a fielder and exits the field, batters can run up to (4) times as fielders run to retrieve the ball.
THE FIELDING TEAM
In WKITBALL, the fielding team can ALSO score runs.
If the ball is delivered to the batter on a bounce and he hits the ball over the boundary without it bouncing inside the field, the fielding team is awarded 6 runs.
If a Pelter bowls/pitches the ball and hits the wicket, knocking the ball off the stumps, the fielding team scores 12 runs.
If any fielder fields the ball and hits the wicket, knocking the ball off the stumps as a batter is trying to score runs and is caught outside the 12' CREASE, the fielding team scores 12 runs.
UMPIRES/DRONES - There can be up to (3) umpires during a match. Umpires stand behind and in between the Pelters. A back-up for umpires is the use of drones where the match can be monitored off the ﬁeld on laptops.
SCORE KEEPERS / DRONES - There is always (1) dedicated score keeper preferably up high with clear visuals of the TRIO at bat. If available, drones may ﬂy directly over the central wicket to video tape the game and as a tool for keeping score.
OUTING A BATTER
When a batter is out, the entire TRIO is out and another TRIO enters the game. Batters are subject to most of the rules of traditional cricket. He may be OUT by the following circumstances:
• By the ball of the central wicket dropping to the ground after the wicket is hit by a ball pelted by a Pelter.
• By hitting the ball with the bat or the ball bounces off his body and is caught without hitting the ground by a ﬁelder.
• By hitting the wicket with his bat or body, making the ball of the central wicket drop to the ground.
• By being caught outside the crease and a ﬁelder hits the wicket with the ball making the ball of the central wicket drop to the ground.
Only Pelters can bowl/pitch the ball to batters and must have at least one foot outside the 100’ boundary when throwing the ball. Launching the ball to the wicket can be accomplished in a variety of ways. The Pelter may bowl the ball as in traditional cricket or may pitch or pelt the ball as in the game of baseball. He/she may pelt underhand or overhand. The ball can be thrown on a bounce or full toss delivered to the batters within the 12‘ CREASE boundary. Any ball pelted outside the 12’ boundary will not be considered a ball pelted but simply a ball passed to other fielders.
NO BALL- When a Pelter bowls the ball with both feet inside the 100’ boundary as he releases the ball. An additional ball must be pelted.
LBW - There is NO LBW in WIKITBALL. This just counts as a ball pelted with no opportunity to score runs.
WIDE BALL - There is NO WIDE BALL in WIKITBALL - If a ball is pelted wide of the 12’ diameter crease, it is considered a ball passed to another fielder and not a ball pelted. Balls must be thrown inside the 12’ Diameter boundary to be considered a ball pelted.
LEG BYE - There is NO LEG BYE in WIKITBALL since players can run even without a ball being pelted.
In the event of a tie game, each team bats for (3) overs with (2) batters. Once a batter is out the other team bats. The team with the most runs in those 5 minute innings wins.
WINNING THE GAME
The game is won by the team who scores the most runs after each team bats for the agreed amount of overs.
WHAT YOU NEED TO PLAY WIKITBALL
You can learn how to play WIKITBALL in 10 minutes. The equipment used are 3 bats, a central wicket and a rubber ball. Our rubber balls are designed to be of a specific weight for reaching the wicket from the outside boundary with good speed but light enough not to hurt anyone playing if accidentally hit by the ball.
The centerpiece of the WIKITBALL field is the central wicket. Easy to set up and easy to replace stumps after someone is bowled this wicket can be used on all surfaces including grass, dirt asphalt or concrete.
Introducing the world's first modular bat. A fun light weight bat with an offset handle for quick response to the ball in the heat of WIKITBALL. These bats come standard with each WIKITBALL KIT.